HCI Overview: Theories & Methods

Alex Steiner

2017-06-22

Introduction

About me

  • MEi:CogSci cohort of 2015, Vienna
  • Before: Software & Information Engineering, TU Vienna
  • Interdisciplinary interest in Social and Cultural Anthropology and Science and Technology Studies
  • Thesis in HCI, but still in planning stage

What is Human-Computer Interaction?

  • Study of computer use and design of computer systems
  • Associated with Computer Science, but interdisciplinary in nature
  • Historical connection with Cognitive Science

Why should you care?

  • Lots of interesting research opportunities
  • Practical application of CogSci concepts
  • Recent developments mirror trends in CogSci

The Three Waves of HCI

  • Paradigms for thinking about users
  • Different viewpoints suggest different questions and methods
  • New viewpoints necessitated by technological advancement, but old ones not invalidated

First Wave

Picture from Wikipedia [1] in reference to Douglas Engelbart's "Mother of All Demos" [2]
Picture from Wikipedia [1] in reference to Douglas Engelbart's "Mother of All Demos" [2]

1st 🌊 starting point

  • Mainframes, embedded systems, desktop computers
  • Engineering, Ergonomics, Classical CogSci [3]
  • User and computer as coupled information processing systems [4]

1st 🌊 methodology

  • Build and try, Controlled Experiments
  • Optimize individual task performance
  • Problem: focused on generalizing; ignores the situation of interaction [3]

1st 🌊 and CogSci

  • Concepts of cognitive science very practical
  • Analogies between human and computer information processing [4]
  • Controlled experiments good match to cognitive psychology

Second Wave

Picture from DigiBarn[5] in reference to Lucy Suchman's book "Human Machine Reconfigurations"[6]
Picture from DigiBarn[5] in reference to Lucy Suchman's book "Human Machine Reconfigurations"[6]

2nd 🌊 starting point

  • Desktop computer becoming standard in work environments
  • Groups of users and applications instead of individuals [7]
  • Users and applications in "work settings and well-established communities of practice." [8]

2nd 🌊 methodology

  • Users are studied in the workplace [8]
  • Optimize group task performance
  • Problem: focused on work and task-oriented action [7]

2nd 🌊 and CogSci

  • Situated Action, Distributed Cognition, Activity Theory [8]
  • Meaning-making in context is explored
  • Information processing in systems rather than individuals

Third Wave

Picture of Kao et al.'s DuoSkin project [9]'
Picture of Kao et al.'s DuoSkin project [9]'

3rd 🌊 starting point

  • Smartphone, wearables, embedded devices
  • Move from task-oriented work environments to more chaotic everyday lives [7]
  • Users in a technology-infused world

3rd 🌊 methodology

  • Experience and meaning-making instead of efficiency [7]
  • Connections to Anthropology, Ethnomethodology and Art [8]
  • Diverse, often qualitative, methods

3rd 🌊 and CogSci

  • Embodiment / enactivism: HCI is enacted, users and devices have bodies in relation to an environment
  • Emotion: users' emotions and experience are an important part of computer use
  • Situated Action: expanded context

Conclusion

Conclusion

  • 1st wave: user and computer
  • 2nd wave: user and computer in work environment
  • 3rd wave: user and computer in the world

Conclusion

  • Different perspectives, different questions, different methodologies
  • Choose what is appropriate for the problem at hand
  • Lots of connection points with CogSci

Bibliography

[1] “File:SRI Computer Mouse.Jpg - Wikipedia.” [Online]. Available: https://en.wikipedia.org/wiki/File:SRI_Computer_Mouse.jpg#filelinks. [Accessed: 22-Jun-2017].

[2] D. C. Engelbart and W. K. English, “A research center for augmenting human intellect,” in Proceedings of the December 9-11, 1968, fall joint computer conference, part I, 1968, pp. 395–410.

[3] L. Bannon, “From human factors to human actors: The role of psychology and human-computer interaction studies in system design,” presented at the Design at work, 1992, pp. 25–44.

[4] S. Harrison, D. Tatar, and P. Sengers, “The three paradigms of HCI,” in Alt. Chi. Session at the SIGCHI Conference on Human Factors in Computing Systems San Jose, California, USA, 2007, pp. 1–18.

[5] “DigiBarn Printers: The Story of the Xerox 9700 Electronic Printing System.” [Online]. Available: http://www.digibarn.com/collections/printers/xerox-9700/. [Accessed: 22-Jun-2017].

[6] L. Suchman, Human-machine reconfigurations: Plans and situated actions. Cambridge University Press, 2007.

[7] S. Bødker, “When Second Wave HCI Meets Third Wave Challenges,” in Proceedings of the 4th Nordic Conference on Human-computer Interaction: Changing Roles, 2006, pp. 1–8.

[8] S. Bødker, “Third-wave HCI, 10 Years Later—participation and Sharing,” interactions, vol. 22, no. 5, pp. 24–31, Aug. 2015.

[9] H.-L. C. Kao, C. Holz, A. Roseway, A. Calvo, and C. Schmandt, “DuoSkin: Rapidly prototyping on-skin user interfaces using skin-friendly materials,” in Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016, pp. 16–23.